Sliding Puzzle

Slide eight numbered tiles into order on a 3×3 board. A medium puzzle with no timer and room to rethink your route.

Logic2–5 minFree to play
—Your personal best

Play Sliding Puzzle

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How to play

  1. Move a neighbor

    The shuffled board is ready when the page opens. Tap a tile directly beside the gap to slide it.

  2. Put the tiles in order

    Arrange the rows as 1 2 3, then 4 5 6, then 7 8 and the empty space.

  3. Rethink a move

    Use Undo move to reverse your last slide. Undo counts as a move, too.

  4. Finish the board

    Finish the board to save your move count, or choose New puzzle for another starting layout.

Inside the game

What is Sliding Puzzle?

Sliding Puzzle turns a familiar eight-tile board into a short planning break. Our starting layouts have shortest solutions between 12 and 16 moves, avoiding both nearly finished boards and long random scrambles. There is no countdown and no limit on attempts. Green tiles mark positions that currently match the goal; they are still movable.

How your score works

Your result is the number of moves used to finish a board; lower is better. Each slide and each undo adds one. Restarting an unfinished board saves nothing. Starting layouts differ, so personal bests are not comparisons of equal puzzles.

More about your scores →

Example: make space for 8

If the bottom row reads 7, gap, 8 and the other two rows are already correct, select 8. It slides left into the gap, leaving the empty space in the bottom-right corner and completing the board.

Playing tips

  1. Plan the gap as well as the tile

    A tile can move only into the empty square. Before moving it, trace where you need the gap next. A short loop often helps bring a tile around a corner.

  2. Protect a row, not every green tile

    Green means the tile is currently in its target position. It is not locked. Finish the top row, then solve the lower rows together rather than refusing to disturb any correct tile.

  3. Build the top row

    Place the top row first, then work with the remaining two rows.

  4. Plan for the gap

    Think about where the gap will end up after each slide.

  5. Make room for the next tile

    Sometimes a tile must temporarily leave its correct position to let another through.

Questions, answered.

Results describe this game session. They are not IQ scores, diagnoses or clinical assessments.

No. Every starting board is reachable from the solved layout and has a shortest solution of 12–16 moves.

No. Only a tile sharing an edge with the empty square can move. An invalid tap does not add a move.

No. It reverses the board change but adds one move to the total. This keeps the result a count of all slides, including steps you reverse.

The highlight is only a guide. You may need to move that tile temporarily to bring another tile into place.

A little more to explore.

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