For visual scanning
Find 1 through 25 in order in a shuffled Schulte Table. The timer begins with your first correct choice; a wrong choice does not advance it.
Choose between visual number scanning and the Stroop-style ink-color rule. Schulte Table records elapsed time; Color Word records ten choices. Both keep the task clear and the result specific to the game.
Choose a challengeFind 1 to 25, one at a time.
Name the ink, not the word.
Illustrations preview each game. Select a card to open the playable version and its instructions.
Two different attention tasks, with clear feedback for each choice.
Find 1 through 25 in order in a shuffled Schulte Table. The timer begins with your first correct choice; a wrong choice does not advance it.
Color Word uses the Stroop-style rule: choose the ink, not the word. There is no countdown and every round contains ten questions.
Try a grid, then switch from numbers to colors. Stop after either game.
Follow one ascending rule across a shuffled number board.
Keep the ink-color rule in mind while the word names a different color.
No. The next target stays the same. Only selecting 1 correctly starts the timer.
Find Sliding Puzzle, Lights Out, Code Breaker and Pattern Recognition in the Logic collection. Their game addresses remain the same.