CalcuDoku

Use 1–4 once per row and column while satisfying arithmetic cages. A unique-solution 4×4 CalcuDoku with daily boards, notes and explained hints.

Math5–12 minFree to play
—Your personal best

Play CalcuDoku

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Daily puzzles change at midnight UTC. Practice creates a fresh set.

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How to play

  1. Place the digits

    Place 1–4 exactly once in each row and column. There are no Sudoku boxes.

  2. Read each cage

    Each outlined cage has a target and operation: add or multiply all its digits; subtract or divide the larger by the smaller in two-cell cages.

  3. Combine the clues

    A clue without an operator gives its single digit. Repeats in a cage are allowed only in different rows and columns.

  4. Work through the grid

    Select a square and use the keypad or keyboard. Notes, erase, undo, checking and explained one-step hints help you finish.

Inside the game

What is CalcuDoku?

CalcuDoku combines a 4×4 Latin-square rule with connected arithmetic cages of one to three cells. Values are 1–4. Subtraction and division cages contain exactly two cells and use the larger value first; division is exact. Every generated board has one solution and a full sequence of candidate deductions. Daily entries and notes resume locally; Practice offers fresh untimed boards.

How your score works

A completed board saves requested hints; fewer is better. Notes, checking, erase and undo are free; undoing a hinted entry does not remove its hint. Different cages may have different difficulty. Completed daily drafts do not record another result on refresh.

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Example: an exact division cage

A two-cell 2÷ cage in a 1–4 grid can contain 2 and 1, or 4 and 2, in either order. If one square’s row already has 1 and 2, that square must be 4 and its partner must be 2.

Playing tips

  1. Combine cage and row constraints

    A cage total alone may allow several combinations. Rule out a combination when it repeats a digit in a row or column. Repeated cage values remain possible if their squares are in different rows and columns.

  2. Read the entire cage

    A 6+ clue spanning three cells uses all three digits. A 3− or 2÷ clue always uses exactly two cells. Heavy outlines show cage edges; thin or absent interior edges keep its squares connected.

  3. Start with the smallest cages

    Start with single-cell cages, then inspect differences or division clues.

  4. Narrow the combinations

    List combinations making a cage target, then remove digits already used in its rows and columns.

  5. Include every cage cell

    Addition and multiplication cages can span three cells. Use all of them, not only a pair.

Questions, answered.

Results describe this game session. They are not IQ scores, diagnoses or clinical assessments.

No. Use the larger value first in two-cell subtraction and division cages. A 2÷ cage may contain 4 and 2 in either order.

Yes, when they occupy different rows and columns. Row and column uniqueness always applies.

It shares the row and column rule but has arithmetic cages instead of Sudoku boxes.

Only a one-cell cage without an operator specifies its digit. Larger cage labels specify a target, not a digit to enter.

The generator checks that a full sequence of single-candidate or single-position deductions can complete every starting board. Hints explain one such step.

A little more to explore.

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